What’s New?
- New Rules format!
We have gotten great feedback on this. We have used an new visual formatting technology of presenting text in technical writing. The result is awesome. This makes the rules more clear, easier to read, easier to look things up and shorter all at the same time! Nice.
- New Graphics!
All new graphics updated for the times! Buckle your seat belt. They are rad and bold. They make take a little to get used to but they are awesome! You can find them on the Supremacy page.
- Faster Play!
In today’s fast pasted world, time is at a premium. How often can we pull an all nighter? …or all weekender? With video games as competition, the original really seemed to drag. No longer! The rules have been streamlined and tweaked. Conflict and the final resolution develops much quicker now. Fighting often starts on turn 1. Major wars erupt on turn 2. It is not uncommon for the game to be completely finished by turn 3 or 4. The new format is reasonably playable in 1 evening. It even moves fast enough to keep the attention of kids that grew up with video games. Now that is saying something.
- Easier!
The common trend with the original and most games in general, is to get increasingly complex. That’s fun for the committed hobbyist player but what about the rest of us? Seriously dudes. Wargamers complain that the hobby is shrinking and they can’t find players to play with while the games continue to grow in mind numbing complexity. Coincidence?
What good is a game if you can’t find anybody to play it with? Lots of guys complain that they don’t have time to play anymore because they have a family. Here is a novel idea: Why not play it with your family? That’s a win/win! We’ve tried to make this version so easy, the spouse, kids and Grandma can all play. That is actually how Supremacy started out. My kids love this game. 8 year olds can play it. Play a game you love AND spend time with the family. And guess what? It is very educational. What better way to introduce children to concepts like MAD, SALT, International Relations and Economics?
- Updated map!
We have updated the map to fit the times. It’s redesigned for accuracy, playability and realism. Africa and S. America are minor neutral countries. New superpowers: Japan and the Commonwealth: England, Canada, India and Australia. Now, it just ‘feels’ right.
- All new deck!
Cards and resources more accurately reflect real world production. The deck is bigger now. About the size of the original plus the expansion deck. We’ve included it for free! The new deck also create more conflicts. There are many multiple cards in the same area. The deck alone triggers many wars and natural alliances. It also creates some very complex problems to solve.
- Yes, the Market is fixed!
Most everyone agrees that the Market didn’t work right. Many people (including the original designer) attempted to fix it. All these attempts made the game more complex, slowed it down and usually created more problems than they solved. We spent a lot of time on this. Time well spent. We got it right. It is simple, fast and maintains the original intent. Read more detail on exactly how, check out this AAR.
What? That’s it? Where’s all the new, advanced cool add-on’s?
The game already did that. We feel it bogged the game down in mind numbing complexity that no one could play anymore. Our philosophy has been to return to the roots. Bring things back to basics and make sure they work right. Maximize the fun and intensity while minimizing the work and time to play. Try it out. We think you will agree.
That said, we have actually included several of the best “Expansions” in with the basic game, for Free! Check out this review for more details.